Unity - Basic - Sprite and Atlas
Sprite
Atlas
目的
- 減少DrawCall
- 圖集將圖片打包為2的冪次方的素材大小,可以提升性能
- 減小包體大小
注意
- Sprite Atlas V1 - Always Enabled 啟用圖集時
- Edit Mode : reference the packed Textures
- Play Mode : reference the original unpacked Textures
- SpriteAtlas AssetBundle 來打包時,不要勾選 Include In Build